rem This program written by Rick3137 for NaaLaa6
rem http://rb23.yolasite.com/
visible:
pendown = 0 ; PenX# = 0.0 ; PenY# = 0.0 ; Angle# = 0.0 ; Angle2# = 0.0 ; x1# =0.0 ; y1# = 0.0
x2# = 0.0 ; y2# = 0.0 ; dx# = 0.0 ; dy# = 0.0 ; d# = 0.0 ; cnt2 = 0 ; red =0 ; green = 0 ; blue = 0 ; key = 0
stx# = 0.0 ; sty# = 0.0 ; cnt3 = 0 ; cnt = 0 ; n1# = 1.0 ; clr = 1
Angle# = 0.0 ; AngleR# = 120.0 ; c1 = 0 ; c2 = 0 ; d# = 0.0
hidden:
a = 0 ; b = 0
rem Starts Program
set redraw off
set window 0, 0, 1200, 700, true, 1
set color 25, 25, 40
cls
redraw
set color 100, 0, 200
pendown = 1
do
d# = 580.0
c1 = 1
c2 = 3
n1# = 3.0
Angle# = 0.0
Angle2# = 90.0
AngleR# = 0.0
while cnt2 < 20
PenX# = 0.0
PenY# = 280.0
Angle# = 0.0
wait 900
AngleR# = AngleR# + 0.5
set color 25, 25, 40
cls
redraw
set color 100, 0, 200
cnt = 0
while cnt < 360
proc ChangeColor(1)
proc RotateRight( 180.0 - AngleR# )
proc MoveSteps ( 600.0 )
cnt = cnt + 1
wend
if AngleR# > 30.0 then AngleR# = 2.0 ; PenX# = 0.0 ; PenY# = 280.0
set caret 10, 10
wln " HIT SPACEBAR for "
wln " Next Screen or"
wln " ESC to Quit"
redraw
do; if keydown(27, true) then end; wait 10; until keydown(" ", true)
wend
redraw
wln " HIT SPACEBAR TO END "
redraw
wait keydown
a = 1
set color 25, 25, 60
cls
redraw
set color 100, 0, 200
until a > 0
rem wait keydown
end
rem This ends the program.
procedure ChangeColor(n)
blue = blue + n
if blue > 255 then blue = blue - 150
red = red + n
if red > 255 then red = red - 200
green = green + n
if green > 255 then green = green - 230
if blue < 90 then blue = blue + 100
if red < 70 then red = red + 80
if green < 50 then green = green + 50
set color red,green,blue
endproc
procedure RotateRight(n#)
Angle# = Angle# + n#
if Angle# > 360.0 then Angle# = Angle# - 360.0
if Angle# = 360.0 then Angle# = 0.0
endproc
procedure RotateLeft(n#)
if Angle# = n#
Angle# = 0.0
n# = 0.0
endif
if Angle# > n#
Angle# = Angle# - n#
else
Angle# = n# - Angle#
Angle# = 360.0 - Angle#
endif
endproc
rem math degrees = 450 - compass degrees
procedure GetAngle (n#) ; rem input compass degrees, output math degrees
n# = 450.0 - n#
if n# = 450.0 then n# = 90.0
if n# > 450.0 then n# = n# - 360.0
Angle2# = n#
endproc
procedure MoveSteps ( t# )
lx = 0 ; ly = 0 ; lx2 = 0 ; ly2 = 0
x1# = 500.0 + PenX#
y1# = 300.0 - PenY#
proc GetAngle Angle#
dx# = cos (Angle2#)
dy# = sin (Angle2#)
x2# = x1# + ( dx# * t# )
y2# = y1# - (dy# * t# )
lx = int(x1#) ; lx2 = int(x2#) ; ly = int(y1#) ; ly2 = int(y2#)
if pendown = 1 then draw line lx,ly,lx2,ly2
PenX# = PenX# + (dx# * t#)
PenY# = PenY# + (dy# * t#)
endproc